The Matrix: Clues from Quantum Physics
Brian Whitworth, a physicist from New Zealand, noticed
similarities between the quirkiness of Quantum physics and virtual reality,
simulations, holographs and or video games: Gameboy, Nintendo, and such. He
wrote a short monograph called “The Physical World as a Virtual Reality” that
highlights similarities between Quantum behavior and VR.
Here are several strange observations made over the century
or so, that threw over standard Newtonian physics.
Gravity slows time.
Gravity curves space.
Speed slows time.
Speed increases space.
Speed of light has a governor or limit.
Faster than light reactions occur between entangled
particles.
Two slit experiment demonstrates the presence of an
electromagnetic particle in two places at once.
Radiative decay like gamma radiation occurs randomly with no
known cause.
All of this and more befuddle physicists and have for a
century.
I spoke about much of this weirdness in my last blog. I left
the reader only a hint that Virtual Reality like the Matrix, the movie, was a
proposal a few current physicists have begun to ponder that seems to best to reflect
this strangeness.
Let’s lay out the case for a correspondence between VR and
the Quantum physics.
1)
The Big Bang singularity is a beginning out of
nothing. A VR simulation begins from nothing.
2)
Universe appears to have a Maximum processing rate.
Screen refresh has a fixed allocated speed.
“The maximum speed a pixel in a virtual reality game
can cross a screen is limited by the processing capacity of the computer
running it. In general, a virtual world’s maximum event rate is fixed by the allocated
processing capacity. In our world, the fixed maximum that comes to mind is the
speed of light. That there is an absolute maximum speed could reflect a maximum
information processing rate…”*
3)
The world appears pixelated, as Virtual Reality
would be. There are limits to how closely we can observe the universe. In the
subatomic particle world at the electromagnetic level Heisenberg Uncertainty is
encountered. Only location alone or mass alone can be determined but not both
together. The world is fuzzy or composed of packets, quantized.
4)
The world is “nonspatial” or as physicists like
to term it, nonlocal. In VR no location is any further from another location to
speak of, just one item on a screen. Nonlocality refers to the phenomenon of
entanglement referred in the last blog. Observation on one entangled particle
correlates to the other entangled particle across space regardless of distance,
disregarding the speed of light, the presumed speed governor of the universe. Since
a location on Virtual Reality display is determined by processing parameters,
display pixels can be correlated.
5) Crazy
processing load effects are observed as in VR. If a computer has many demands a
video may play slower than usual. A large body in space… “may constitute a high
processing demand, so a massive body could slow down the information processing
of space-time, causing space to ‘curve’ and time to slow. Likewise, if faster
movement requires more processing, speeds near light speed could affect
space/time, causing time to “dilate” and space to extend. Relativity effects
could then arise from local processing overloads.”*
6) There
is surprising Algorithmic simplicity; mathematical laws surprisingly describe
the scientific laws of the universe. “If the world arises from finite information
processing, it is necessary to keep frequent calculations simple. Indeed the
core mathematical laws that describe our world are surprisingly simple: ‘The
enormous usefulness of mathematics in the natural sciences is something bordering
on the mysterious and there is no rational explanation for it.’** In VR theory
physical laws are simple because they must actually be calculated.”*
7)
Complementary uncertainty is a fact of reality.
VR only calculates screens when viewed. VR displays either position or momentum
for a particular memory location. But doesn’t display the entire game universe
at once only that which is being interacted with.
8)
Fungible elements compose the phenomenon of the universe.
One photon or electron is identical to another just like a dot on the screen of
a video game. Of course this is an infinitely more sophisticated one.
9)
Teleportation has been observed. Quantum
particles can “tunnel”, suddenly appearing beyond a barrier they cannot cross,
like a coin in a sealed glass bottle suddenly appearing outside it.
There is far, far more to investigate about these
similarities and correspondences. And there is great opposition by the majority
of the physicists frankly and understandably so. The common understanding is
reality is out there and we sense it intuitively. It’s substantial and real. It
has real extension or space and mass or substantiality. It certainly seems this
way no matter how we look at it, at least us in the West. Quantum Physics
contradicts common sense, of course.
There have been cultures that didn’t take that view, mostly
Eastern. The observable world was impermanent and perishable and transitory, the
Maya. An illusion that was a façade behind which represented the Unity, the
Mind of God. And not only in the East, as early as Plato and before the
pre-Socratics, the argument was there existed a reality beyond the observable, called
the Universals according to Plato. Universals were immaterial, eternal
foundations of the world that represented the Ideal of the perishable and
transitory matter. The primary example of a Universal was a number, eternal and
immaterial. Beyond the observable. Where did the number reside? It existed
before you thought of it, and it will exist after you’re long gone to
contemplate it. So if there were no humanity to think of numbers or symbols,
there would remain the reality and truth of numbers. They are not an illusion.
Matter on the other hand is always in a process of
transforming; it is argued. The chair rots and decays and breaks into fragments
and given enough time becomes soil. We too will die and decay and go back into
the ground eventually. The Universal ideal of the chair, the symbol of the
chair, is real and is eternal or at least according to Plato. As well as the
part of us that shares in the eternal and perfect goes on forever.
Western Science has pursued the truth of the foundation of
matter for centuries. It has delved and searched and investigated and pried
apart the tiniest of pieces of matter. One of the first to position fundamental
matter was Democritus (460-370B.C), a contemporary of Plato. He posited the
fundamental nature of matter were tiny atoms, operated upon by natural forces. He
was a pupil of Leucippus
of the early 5th Century B.C., who held similar views. Tiny little
particles bouncing around were the nature of matter. This is really the
standard view of matter even in our day.
Discoveries in
quantum physics placed great uncertainty into this view. Scientists remain
perplexed as to what to make of it. Nothing has really replaced this idea of “solid”
matter being fundamental in the century that’s transpired. Einstein’s
Relativity and Heisenberg’s Principle of Uncertainty (surprising conclusion
that electromagnetic phenomenon has indeterminacy of either location or
movement) poked holes in the standard view of reality. The idea that there’s
substantial matter out “there” hasn’t died. It’s similar to the retort, “I’m
pounding on this solid desk…of course there’s a reality out there.”
The inescapable conclusion nonetheless one is drawn to: the
fundamental basis of matter is immaterial; fundamentals of observable phenomenon
are immaterial. And much like Bishop George Berkeley (1685-1753) proposed three
hundred years ago, we’re in a world of immaterial ideas, real but a fundamental
reality beyond space, time and extension engendered by a Supreme Intelligence. Absent
perceived qualities what is matter? Take away measured or perceived qualities
of an object, the color, the extension, the weight, what do you have? Berkeley
would argue nothing.
There have been other Idealists, Plato I’ve mentioned
but Gottfried Leibniz (1646–1716) and his elaborate Monadology (a complex
system of immaterial bodies that comprise matter) is another. It’s been a
decidedly minority view but longstanding. The consensus of science is to
dispute this view point.
Most germane are the revelations of Quantum Physics that
demonstrate absence of extension (spatial dimension) and movement and time prior
to observation. This state is called Hilbert Space representing state of matter
prior to the collapse of the Schrodinger Wave Function. Prior to the “collapse”
or observation the particle is only a probability with the likelihood of location
that lacks determinacy.
If you concede there’s a Matrix, the question becomes, who’s
running it? For me that’s straight forward. Something or someone with a vast
intelligence operates the Virtual Reality with haptic features. An hyper-techno
enhanced VR appliance. Could there be anyone or thing that intelligent in the
universe?
And that begs the Ontological question. Does there exist the
possibility of an intelligence greater than yours? Maybe an alien intelligence,
who evolved a billion years before us? Or just a hundred years before us? Whose technology is such it appears to be
magic? How about the possibility of an infinitely powerful, all-knowing,
immortal intelligence? The existence of perfection? Can you recognize the
possibility? Of course.
In conclusion science has searched for the foundational,
fundamental building block of matter only to discover a large measure of mystery
to say the least. There wasn’t the every so tiny particles that interacted with
each other that Democritus posited, after matter had been halved and split and
divided and partitioned ad infinitum. Tiny pool balls universe. What they found
was a bizarre, nonsensical world. An immaterial world best described as Virtual
Reality as in the Matrix or Video Game, an Observer in a immaterial world of
simulation.
Much of what I’ve written re: Quantum Physics and its
correspondence to VR is a re-capitulation of the referenced monograph by Brian
Whitworth.
*Brian Whitworth, “Physical
World as a Virtual Reality” (2006)
**Eugene Wigner, The Unreasonable Effectiveness of
Mathematics in the Natural Sciences (1960)

0 Comments:
Post a Comment
<< Home